Friday, December 24, 2010

11 second

I was going to enter the 11 second club this month, I swear. Something came up and I ran out of time for this month's competition (and it was a snippet from Galaxy Quest too!). But I'm definitely in for next months.



Oh yeah, I keep meaning to buy Flip book but everytime I get caught up in another project, so now I'm reminded how lazy I am with the giant watermark on the render. It's a great software for lipsync and even finished pieces. I just use it though for quickly blocking out animations. Flash was okay, but sometimes the vector drawing stuff can get annoying. The program just has some weird mouse clicking issues that I had to get used to when setting new frames, holds and what not. (Thank god for that Jason Ryan tutorial!)

Monday, December 6, 2010

Camera 1

Camera 2
Finished. I'm still not happy with the timing and I tihnk I like the start better in the block out, but gotta call it and move on.

WIP for DW 5: Animation


Added major animation and tweaked timing. Still working on smoothing out the camera.

Added a camera. Rough blocked out animation.


My rigs

WIP for DW 5


Choose this as my rough animatic for Dominance Wars 5

Tuesday, September 28, 2010

Hot Day at the Beach

Here's the storyboard for another shorty. Still working out the actoin.

Friday, September 3, 2010

Four Legged Walk Cycle

So after having not drawn out one of these in awhile, I decided to do a refresher with some notes to myself. (Why doesn't this uploader support shockwave files!!!)

Wednesday, August 25, 2010

High Jumping

So I like this new workflow, something I saw on Jason Ryan's website a while ago. Since it's quicker for me to draw out the animation I want (and for some reason I feel less inhibited with pushing poses on paper, wow alliteration hahah!) I started with a 2D version in Flash. It took me about 20 minutes or so to rough it out and get the timing close to where I wanted it.

I key framed out the sequence in 3DSMax (rig by Peter Starostin)and now I just need to tweak the timing and get some break down keys to make the motion look less "swimmy" and sticky.

Wednesday, July 21, 2010

Baseball Catch

Quick animation to try and get back on track. It's been almost awhile since I animated and I'm super rusty.